
// Soundscapes for Seafloor

"coast.util_metalstress"
{
	
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.35,0.65"
		"pitch"		"90,105"

		"soundlevel"	"SNDLVL_140dB"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/rustypipes1.wav"
			"wave"	"ambient/materials/shipgroan1.wav"
			"wave"	"ambient/materials/shipgroan2.wav"
			"wave"	"ambient/materials/shipgroan3.wav"
			"wave"	"ambient/materials/shipgroan4.wav"
		}
	}	
}

"coast.util_shackmetal"
{
	
	"playrandom"
	{
		"time"		"5,15"
		"volume"	"0.3,0.55"
		"pitch"		"90,105"

		"soundlevel"	"SNDLVL_140dB"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/materials/shutter6.wav"
			"wave"	"ambient/materials/shutter7.wav"
		}
	}
}

"coast.util_birds"
{
	"playrandom"
	{
		"time"		"8,30"
		"volume"	"0.1,0.2"
		"pitch"		"90,115"
		"soundlevel"	"SNDLVL_140dB"
		
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/levels/coast/coastbird1.wav"
			"wave"	"ambient/levels/coast/coastbird2.wav"
			"wave"	"ambient/levels/coast/coastbird3.wav"
			"wave"	"ambient/levels/coast/coastbird4.wav"
			"wave"	"ambient/levels/coast/coastbird5.wav"
			"wave"	"ambient/levels/coast/coastbird6.wav"
			"wave"	"ambient/levels/coast/coastbird7.wav"
			"wave"	"ambient/levels/coast/seagulls_ambient1.wav"
			"wave"	"ambient/levels/coast/seagulls_ambient2.wav"
			"wave"	"ambient/levels/coast/seagulls_ambient3.wav"
			"wave"	"ambient/levels/coast/seagulls_ambient4.wav"
			"wave"	"ambient/levels/coast/seagulls_ambient5.wav"

			"wave"	"ambient/creatures/flies3.wav"
			"wave"	"ambient/creatures/flies5.wav"

		}
	}
}

"coast.util_shoreline"
{
	"playrandom"
	{
		"volume"	"0.25,0.45"
		"pitch"		"90,110"
		"time"		"5.0, 7.0"
		"rndwave"
		{
			"wave"	"ambient/water/wave1.wav"
			"wave"	"ambient/water/wave2.wav"
			"wave"	"ambient/water/wave3.wav"
			"wave"	"ambient/water/wave4.wav"
			"wave"	"ambient/water/wave5.wav"
			"wave"	"ambient/water/wave6.wav"
		}
	}
}

"coast.util_distant_shoreline"
{
	"playrandom"
	{
		"volume"	"0.25,0.45"
		"pitch"		"90,110"
		"time"		"6.0, 10.0"
		"rndwave"
		{
			"wave"	"ambient/water/distant_wave1.wav"
			"wave"	"ambient/water/distant_wave2.wav"
			"wave"	"ambient/water/distant_wave3.wav"
		}
	}
}


////////////////////////////////////////////////////////////////////////////////
// coast soundscapes

"coast.bridge_ambient"
{
	
	"dsp"	"20"

	// wind
	
	"playlooping"
	{
		"volume"	"0.25"
		"wave"		"ambient/wind/wind_rooftop1.wav"
		"pitch"		"100"
		"attenuation"	"0"
	}

	"playrandom"
	{
		"time"		"5, 15"
		"volume"	"0.3"
		"pitch"		"90,115"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"
		"rndwave"
		{
			"wave"	"ambient/wind/windgust.wav"
			"wave"  "ambient/wind/windgust_strong.wav"
		}
		
	}

	"playsoundscape"
	{
		"name"		"coast.util_metalstress"	
		"volume"	"0.7"
	}

	"playsoundscape"
	{
		"name"		"coast.util_birds"	
		"volume"	"0.5"
	}

	"playsoundscape"
	{
		"name"		"coast.util_shoreline"	
		"volume"	"0.2"
	}

	"playsoundscape"
	{
		"name"		"coast.util_distant_shoreline"	
		"volume"	"0.7"
	}
}

"coast.bridge_shack"
{
	"dsp"	"20"

	"playsoundscape"
	{
		"name"		"coast.bridge_ambient"
		"volume"	"0.55"
	}
	
	"playsoundscape"
	{
		"name"		"coast.util_shackmetal"
		"volume"	"1.0"
	}
}

"coast.bridge_concrete_room"
{

"dsp"	"17"

	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"100"
		"soundlevel" "SNDLVL_140dB"
		"wave"		"ambient/atmosphere/ambience_base.wav"
	}
}